3D Printing

Computer Science for Games Development

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About the course

We offer an inspiring combination of computer science and video game development – ideal if you are interested in becoming a games developer or software engineer. We will give you a solid grounding in computer science, set within the context of game programming – concentrating on programming, simulation, interactive real-time graphics and artificial intelligence. We have strong links with many of the UK's top game studios, including Electronics Arts, Sony and Microsoft, while our multimillion pound virtual environments lab (HIVE) provides an incredible opportunity for you to explore state-of-the-art technologies including motion capture, multi-wall display systems and various head mounted displays.

Uniquely, the school offers a number of guaranteed industrial placements in its own commercial software development unit (SEED) and supports students' own search for placements in the UK or abroad. You can boost your employability and gain invaluable hands-on skills and knowledge – as well as a welcome salary – with a year’s industrial placement. Or spend a year studying at one of our partner institutions in America, Australia, Asia or Europe, and immerse yourself in a new culture and environment while continuing your learning. A MEng course is available for students who want to take their studies to a higher level, while a foundation year is ideal for students without the academic qualifications for direct entry to the BSc course.

Our degrees are accredited by the British Computer Society (BCS), meaning you gain full exemption from the BCS’s Professional Examination as well as partial Chartered Engineer accreditation. This is the highest BCS award that undergraduate courses can achieve.

Study

Foundation Year

The foundation year provides a firm grounding in scientific, intellectual and investigative skills. You will take modules in mathematical topics, introductory information technology and programming as well as options in science, technologies and English.

Year Abroad

You can spend the third year studying overseas at a university of your choice. During your year abroad, you will follow a programme of study that will be agreed between yourself and the department prior to your departure. You will take all assessments set by the host university while you are abroad, for which marks will be awarded and a final transcript released. The year abroad contributes 10% towards your final degree classification.

Industrial Placement Year

You are given the opportunity to complete a year-long paid work placement, gaining valuable experience by applying the skills you have acquired in Years 1 and 2 to the workplace. You will spend at least 30 weeks working full-time on an industrial placement of your choosing, learning important skills and submitting written reports, a presentation and keeping a diary of your activities and achievements.

Year 1

The first year of your degree covers many fundamental aspects of computer science, including C# programming; software engineering skills; human-computer interaction; computer hardware architectures and operating systems; and professional skills for computer science. You learn through lectures, small group tutorials and practical laboratory sessions. Assessment is a mix of exams and coursework, generally 50:50 in the first year and with more emphasis on coursework in later years. You also have the opportunity to take an introductory business module or a free elective of your choice.

Year 2

In the second year you will begin to specialise in the area of games development while also learning more advanced computer science skills. In addition to studying the fundamentals of the software engineering process, (including software design and systems analysis) topics covered include artificial intelligence; C++ programming; 2D computer graphics; networking technologies and games architectures.

Final Year

During this year, you will refine the expertise and experience that will stand you in good stead when entering industry or pursuing further study. You will also have the opportunity to work on a major individual software project as part of your dissertation. Areas covered include games architecture; commercial games development; advanced 3D graphics; mobile application development; concurrency; neural and emergent technology; distributed systems; and visualisation.

Year 1

The first year of your degree covers many fundamental aspects of computer science, including C# programming; software engineering skills; human-computer interaction; computer hardware architectures and operating systems; and professional skills for computer science. You learn through lectures, small group tutorials and practical laboratory sessions. Assessment is a mix of exams and coursework, generally 50:50 in the first year and with more emphasis on coursework in later years. You also have the opportunity to take an introductory business module or a free elective of your choice.

Year 2

In the second year you will begin to specialise in the area of games development while also learning more advanced computer science skills. In addition to studying the fundamentals of the software engineering process, (including software design and systems analysis) topics covered include artificial intelligence; C++ programming; 2D computer graphics; networking technologies and games architectures.

Year 3

During this year, you will refine the expertise and experience that will stand you in good stead when entering industry or pursuing further study. You will also have the opportunity to work on a major individual software project as part of your dissertation. Areas covered include games architecture; commercial games development; advanced 3D graphics; mobile application development; concurrency; neural and emergent technology; distributed systems; and visualisation.

Final Year

This is the most specialist year of your degree and provides you with the opportunity to work on a major individual software project as part of your dissertation. This allows you to dig deeper into the subject, acquiring the expertise and experience that will stand you in good stead when entering industry or pursuing further study.

The highlight of this year is the individual software project. You can choose from a range of suggested topics or propose your own idea, and you will then spend time across both semesters researching, developing and writing about your chosen software project. Previous projects have included artificial intelligence simulations, 3D games, emulators for historic computers, stock-control management systems, robotics and even a Jedi lightsaber training simulator using 3D motion tracking and virtual reality.

Some of our lecturers post videos about their modules and assessments on YouTube. You can view some of these videos here. 

Entry Requirements

  • Tariff points: 280 points, can be from any qualification on the UCAS tariff, but must include at least 200 points from two or more A levels, or a combination of appropriate Level 3 qualifications.
  • IB Diploma: 28 points.
  • BTEC L3 Extended Diploma: DMM in relevant subject(s).
  • Access to HE Diploma: pass with minimum of 23 credits at merit including some science
  • GCSE: Maths at Grade C, English language or literature at Grade C is preferred

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

Foundation Year entry requirements:

  • Appropriate for those returning to study after a minimum three-year break, or those with non-UK qualifications unsuitable for UK level 4 entry.
  • We expect applicants to demonstrate an experience of, or interest in, a related subject and an aptitude for academic work which may be determined by an essay and/or interview alongside the application.
  • Candidates with A-level qualifications in subjects other than those key to the degree will usually require a minimum of 200 points.

International students (language requirements)
If your first language is not English, you will be required to provide acceptable evidence of your English language proficiency.

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Future prospects

Our graduates have been recruited by the likes of Codemasters, Criterion (Electronic Arts), Dynamo Games, Eutechnyx, Rare (Microsoft), Lionhead Studios (Microsoft), Pi Studios, Sony and Bohemia Interactive. In designing our degree programmes, we aim to provide you with a good theoretical and practical training which will interest potential employers and equip you with the tools to undertake further study.

The University has an excellent Careers and Employability Service, which gives individual advice to students about possible careers. It also arranges recruiting visits by prospective employers during your final year. The University does consistently well in the ‘graduate employment’ category of national surveys, and it has one of the lowest graduate unemployment rates in the UK.

There are opportunities for graduates to undertake research, leading to an MSc or PhD, or both. Current research interests in the department include dependable systems, intelligent systems, and simulation and visualisation.

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